#pragma once
#include "Movement.h"
class DoubleJump : public Movement
{
public:
	DoubleJump();
	virtual ~DoubleJump();

	/**********************************************************/
	// Interface:
	//	- virtual functions for children classes to override
	//	virtual void	Update(float elapsedTime)		override;
	//	virtual void	Render(void)					override;

	//	virtual SGD::Rectangle GetRect(void)	const			override;
	virtual int		GetType(void)	const			override	{ return MOVE_DJUMP; }
	//	virtual void	HandleCollision(const GameObject* pOther)	override;

	bool GetDJump(void) const { return m_bHasDJumped; }
	void SetDJump(bool jump) { m_bHasDJumped = jump; }
private:
	bool m_bHasDJumped = false;
};

